#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#pragma warning (disable:4251)

#include "cocos2d.h"

using namespace cocos2d;

class HelloWorld : public CCLayer
{
public:
	void draw(void);
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

	void UpdatePlayer(float dt);

    // there's no 'id' in cpp, so we recommand to return the exactly class pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback
    virtual void menuCloseCallback(CCObject* pSender);

    // implement the "static node()" method manually
    CREATE_FUNC(HelloWorld);
private:
	int m_curInitNum;
	float m_roate;
};

#endif  // __HELLOWORLD_SCENE_H__